![]() Using this feature you are able to quickly and easily change tags, rename items, and browse the. It will load all of the content in your Sims 4 Mods Folder. The my cc button is used to quickly navigate through your currently installed custom content. If you no longer want to show a project in the recent list, you can click the ' X ' at the end of the line. If you want to show more than 5 you can do so by changing the " Number of Recent Projects " in the main navigation " Settings ". package in Sims4Studio, a quick list will generate under this button.īy default only 5 creations will be listed. The my projects button is used to open up existing packages. Selective Clone - Creates a standalone clone of the selected item, and you can pick and choose which assets you need for your creation. Override - Creates a default replacement override of an existing buy mode item. Standalone Recolor - Creates a standalone clone of the selected item. Such as furniture, decor, lighting, plants, and more. The object button is used to create custom buy mode content. Override - Creates a default replacement override of an existing CAS item. Such as clothing, makeup, hairs, and more.Ĭreate CAS Standalone - Creates a standalone clone of the selected item.Ĭreate 3D Mesh - Creates a standalone clone, and includes all mesh data of the selected item.Īdd CAS part Swatch - Add more swatches to an existing CAS item. The CAS button is used to create custom create a sim content. Override - Creates a default replacement override of an existing build item. Standalone Recolor - Creates a standalone clone of the item selected.Īdd Swatches - Add more swatches to an existing build item. Such as wallpaper, flooring, roof patterns, foundation, and terrain paint. The build button is used to create custom build mode items. Override - Override an existing CAS trait or Gallery pose with a custom pose. ![]() ( The 2.76 version we installed in Step 2). The program will generate this information by default.īe sure that the " Sims 4 Path " and " Sims 4 Documents " folder are correct for your particular game instillation.Īlso check that " Blender Path " is pointing to the version of Blender that works with S4S. Im trying to copy over tuning from the cave mine (that leads to forgotten grotto) onto another object using S4Ss tuning editor/xml window and XML injector. Next go up to the navigation bar and open the " Settings ". The program will remember what you put here later, and you can change it at any time. the game window to a higher resolution, the usual tool to use is SRWE. This is a unique name for yourself, which will become a prefix for all of your creations. For Unreal Engine 4 powered games, theres a universal way to add a free camera. In the bottom right hand corner you will see a place to put your " Creator Name ". You MUST have Blender installed to work with mesh assets in Sims4Studio.Īfter you have installed the program how you would like, you can launch it. Use the correct bit version for your computer. While you are on that page, also download and install " Blender 2.76 ". Zip - Must be unpacked and placed in the correct directories. Installer - * Recommended - Installs S4S like a normal program on your computer. Choose the way you would like to install:
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